楚雄师范学院学报 ›› 2020, Vol. 35 ›› Issue (5): 92-101.

• 民俗学研究 • 上一篇    下一篇

浅析近20年“山海经”文化产业之发展:以图书、影视、游戏为例

梁科, 邢琳琳   

  1. 中国社会科学院大学 研究生院,北京 100102
  • 收稿日期:2020-07-15 出版日期:2020-09-20 发布日期:2020-12-23
  • 作者简介:梁 科(1996–),女,中国社会科学院大学研究生院硕士研究生,研究方向为民俗学。
  • 基金资助:
    中国社会科学院大学研究生院研究生科研创新支持计划项目“浅析近20年‘山海经’文化产业之发展:以图书、影视、游戏为例”(项目编号2020-KY-045)

An Elementary Analysis of Development of Industry of the Culture of The Classic of Mountain and Sea in Recent 20 Years: Taking Books, TV, Movies and Video Games as Examples

LIANG Ke, XING Linlin   

  1. Graduate School, University of Chinese Academy of Social Sciences, Beijing 100102
  • Received:2020-07-15 Online:2020-09-20 Published:2020-12-23

摘要: “‘山海经’文化产业”这一概念在2000年前后就已有学者使用,但《山海经》真正走向多样的产业化之路大致是在2010年之后,其表现是图书、影视、游戏三个领域内相关作品的数量较之21世纪前十年有较大幅度的增长。古籍《山海经》中有众多的神怪形象,且又叙事性不足,这或是它备受图书、影视、游戏等产业青睐的原因,在这三类产业的互动中,图书在神怪形象和叙事性两方面都起着较基础的作用。尽管“山海经”IP热仍在持续,但产业跟风、同质化现象也较突出,这是创作者需要注意的地方。

关键词: 《山海经》, 文化产业, 产业互动

Abstract: “Industry of the culture of The Classic of Mountain and Sea” as a concept was first used by scholars around the year 2000, but its industrialization wave in diversity did not surge until 2010 when books, TV programs, movies and video games based on the classic increased sharply in quantity compared with those in the first decade of the 21st century. Rich in characters, deity or demon, but poor in narration makes it a favorite source for commercializable products. Among the aforementioned industries, hard publication plays a fundamental function in both characterization and narration. Popularity of The Classic of Mountain and Sea is currently a prominent cultural phenomenon, but many problems regarding its industrialization are equally prominent that deserve closer attention from the publishers, producers and developers.

Key words: The Classic of Mountain and Sea, culture industry, interaction among industries

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